> Forest of True Sight > Questions & Answers Reload this Page What's up with all this hate toward 13req weapons?
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Old Apr 16, 2006, 03:48 AM // 03:48   #1
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Default What's up with all this hate toward 13req weapons?

I cant understand why people hate 13 req weapons so much. Every decent warrior, ranger, etc buid has at least around 13 points into that mastery, anything lower, is simply not worth it. Yes, there are some nice builds that can do away with less, but those are few.

Most builds that revolve around causing high physical damage have at least 13 or more, so why do people care so damn much? Is this some silly elitist tradition to say "ewwwwwww!!" when you see a 13req?

For my warrior or ranger a 13 req weapon is just as good as the 8 req. It's the stats and the look that matter.
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Old Apr 16, 2006, 03:51 AM // 03:51   #2
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Quote from Guru's Game Mechanics article.

Quote:
Originally Posted by Game Mechanics
Many of the weapons that you'll find require you to have a certain level in a linked attribute to be effective - Swords that require 9 Swordsmanship, Bows that require 7 Marksmanship, and the like. If you do not meet the requirements on a given weapon, your effectiveness with it will be greatly reduced.

In simplest terms, if you do not meet the requirements on a given weapon it will deal damage like a newbie weapon of the same type. Thus, if you find a 10-20 wand but don't meet the requirements, it'll deal damage like a pathetic 2-4 wand of the same type. However, the weapon will keep all modifiers. Thus, if you were using a 14-20 Sword of Enchanting (+20% enchantment durations) and didn't meet the requirements, it would only deal the 2-4 damage, but you would still get the +20% enchantment duration from the modifier. This includes internal modifiers - some weapons have built-in additions to damage, and these will remain even if you don't meet the requirements. This is most readily apparent on a focus - if you find a normal +10 focus and don't meet the requirement, you will only get +3 energy from equipping it. However, if you get a +12 focus - a +10 focus with an internal +2 modifier - you'll get 5 energy from equipping it, even if you don't meet the requirement. Thus you are always better off using a weapon with a requirement you can reach - unless the only thing you want access to is the weapon's modifiers.
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Old Apr 16, 2006, 03:52 AM // 03:52   #3
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in pvp req doenst matter for most char except mabye a few builds since u have 16 in ur mastery, but in pve most wars use stances and dont want to have to put 13 into theyre weapon so they can pump up tactics more
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Old Apr 16, 2006, 03:54 AM // 03:54   #4
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nothing wrong with a req13 item...if lots of your build have at least 13 for that req.
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Old Apr 16, 2006, 03:58 AM // 03:58   #5
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Maybe they just hate the number 13. D:
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Old Apr 16, 2006, 04:03 AM // 04:03   #6
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bad luck?
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Old Apr 16, 2006, 04:13 AM // 04:13   #7
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Quote:
Originally Posted by Murder In China
Quote from Guru's Game Mechanics article.

That stuff you quoted has absolutely nothing to do with my main point. I know perfectly well that no one wants to use the item if they dont meet the requirement for it.

My point was, that most builds that revolve around physical damage will use at least 13 anyway!

Someone here mentioned that most warriors in PvE use stances, therefore they need a weapon that doesnt have a high req. First of all, by far not all warriors use stances, and those that do, will probably put out most of their damage from their skills, - NOT their weapon.

Also, correct me if I'm wrong, but the more points you have into your weapon mastery, the more damage, and critical hits you will do, no? If you are using a low req weapon, you are not really relying on it, but on your skills to do the most damage.

Even if everything I just said is completely false, there has to be many people that can take advantage of the 13 req. However, it seems like no one wants these weapons xept me.
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Old Apr 16, 2006, 04:31 AM // 04:31   #8
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The lower req. on the weapon = more critical hits. And actually, in contradiction to what someone said about the req. not matter in PvP, your actually wrong, since with the lower req, the more critical hits you'll get.
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Old Apr 16, 2006, 04:40 AM // 04:40   #9
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Quote:
Originally Posted by Wartime Hero
The lower req. on the weapon = more critical hits. And actually, in contradiction to what someone said about the req. not matter in PvP, your actually wrong, since with the lower req, the more critical hits you'll get.
^^^^^^
one more wrong person... req DOESN'T affect criticals in any way, attribute set up does. At 12 Axe Mastery you deal 100% dmg of your weapon and at 16 you deal 150% or something im not sure. REQ Doesn't affect it at all.
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Old Apr 16, 2006, 04:50 AM // 04:50   #10
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Yeah, I have a fairly good req13 chaos axe. 13^50, +25 hp, Sundering(10/9, well its not the best but place holding for a zealous). I haven't tried to sell it but probably no one will buy it, the only ones will be the ones that put like 300 gold in the trade box.
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Old Apr 16, 2006, 04:54 AM // 04:54   #11
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Actually on most of my bow ranger builds (barring Straight Spike builds), only run 12.

Any higher than 12 and the usefulness of the lvl just drops sharply, so the attribute is better spend elsewere.

On Warriors you tend to pump more in though yes. BUt still lvl13 keeps the weapon out of the hands of secondary warriors, like Bunny Thumpers.
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Old Apr 16, 2006, 04:54 AM // 04:54   #12
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If you're running a beastmaster build, and wielding a req 13 bow, you need to re-examine yourself. Eles and mesmers might often split their attributes 3 ways, and not be able to sacrifice 13 levels in one attribute.

There's no hate towards them, they're just goofy with anything but a build focused on that attribute.
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Old Apr 16, 2006, 05:42 AM // 05:42   #13
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Higher req, more attributes can't be able to be spread out more, if referring to say an axe 13 is no biggie, the more the better.
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Old Apr 16, 2006, 05:47 AM // 05:47   #14
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Quote:
Originally Posted by ibex333
That stuff you quoted has absolutely nothing to do with my main point. I know perfectly well that no one wants to use the item if they dont meet the requirement for it.

My point was, that most builds that revolve around physical damage will use at least 13 anyway!

Someone here mentioned that most warriors in PvE use stances, therefore they need a weapon that doesnt have a high req. First of all, by far not all warriors use stances, and those that do, will probably put out most of their damage from their skills, - NOT their weapon.

Also, correct me if I'm wrong, but the more points you have into your weapon mastery, the more damage, and critical hits you will do, no? If you are using a low req weapon, you are not really relying on it, but on your skills to do the most damage.

Even if everything I just said is completely false, there has to be many people that can take advantage of the 13 req. However, it seems like no one wants these weapons xept me.
Higher attribute does increase your chance for a critical hit and deal more damage.

But when you convert back to PvE, you don't want to have 13 attribute points in your Weapon Mastery in a farming group. You would want a lower requirement weapon to deal some damage.
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Old Apr 16, 2006, 05:50 AM // 05:50   #15
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Bottom line is...
Low requirement = high versatility.

High requirement = low versatility.

Good players obviously want to be versatile in their builds, as it leaves more options open.
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Old Apr 16, 2006, 08:35 AM // 08:35   #16
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Quote:
Originally Posted by Rayne Nightfyre
Bottom line is...
Low requirement = high versatility.

High requirement = low versatility.

Good players obviously want to be versatile in their builds, as it leaves more options open.
Good players yes in pve and yes in anything but a warrior and damage rangereven then maybe not so much ranger in pvp. A warrior in pvp will have 15-16 in his chosen weapon so a req 13 is as good as a req 7.
I use many req 13 weapons on my warrior in pvp all max ie 15^50 or in stance and i have an advantage over pvp characters because I have 4 weapon combos
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Old Apr 16, 2006, 01:02 PM // 13:02   #17
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There are players who buy the weapon, intending to use it for a while and then - perhaps - to resell it. Since the market price for the weapon goes up enormously as the requirement goes down (partially for the practical reasons mentioned by earlier posters, partially because of the desire to have a perfect or nearly perfect weapon out of vanity) there's the idea that a low requirement weapon will be easier to sell and that it'll bring a higher price.

Me? I customize any weapon that I plan to use on a regular basis. So I love to find 12 and 13 requirement weapons or to buy them ... they're bargains.
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Old Apr 16, 2006, 02:02 PM // 14:02   #18
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I never understand why having a low req. increases the price of items. I agree with ibex, most warriors will have high attributes anyway. There seems to be mixed idea about whether lower req means more criticals. The only time a low req. would be necesary would be for someone who solos or uses skills to deal damage, like has been said. I myself solo with only 12 for swordsmanship, so req 13's would be no good, but I couldn't care less about using a req. 12.
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Old Apr 16, 2006, 03:24 PM // 15:24   #19
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Low req, more attributes can be spreaded out more.
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Old Apr 16, 2006, 04:14 PM // 16:14   #20
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Quote:
Originally Posted by The Muffen Man
Good players yes in pve and yes in anything but a warrior and damage rangereven then maybe not so much ranger in pvp. A warrior in pvp will have 15-16 in his chosen weapon so a req 13 is as good as a req 7.
I use many req 13 weapons on my warrior in pvp all max ie 15^50 or in stance and i have an advantage over pvp characters because I have 4 weapon combos
What about a character who wants to focus more on supporting shouts, while still doling out decent damage? It doesn't make sense to say "no, versatility isn't versatile in PvP."
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